//=============================================================================
// Medic
//=============================================================================
class TFMDGun extends TFWeapon;

defaultproperties
{
     FireModeClass(0)=Class'taskforces.tfMDFire'
     FireModeClass(1)=Class'taskforces.TFMDAltFire'
     SelectAnim="Pickup"
     PutDownAnim="PutDown"
     IdleAnimRate=0.250000
     SelectSound=Sound'TFMedia.Medic.tfMDSlct'
     SelectForce="Translocator_change"
     AIRating=-1.000000
     CurrentRating=-1.000000
     bCanThrow=False
     EffectOffset=(X=100.000000,Y=30.000000,Z=-19.000000)
     DisplayFOV=60.000000
     HudColor=(B=150,G=200,R=0)
     SmallViewOffset=(X=19.000000,Y=13.000000,Z=-10.500000)
     CenteredRoll=0
     InventoryGroup=4
     GroupOffset=2
     PlayerViewOffset=(X=7.000000,Y=7.000000,Z=-4.500000)
     PlayerViewPivot=(Pitch=1000,Yaw=400)
     BobDamping=1.800000
     AttachmentClass=Class'taskforces.TFMDAttach'
     IconMaterial=Texture'HUDContent.Generic.HUD'
     IconCoords=(X2=2,Y2=2)
     ItemName="Med Dispenser"
     Mesh=SkeletalMesh'Weapons.TransLauncher_1st'
     DrawScale3D=(Y=1.500000)
     Skins(0)=Texture'TFMedia.Medic.TFMDGunTex0'
     UV2Texture=Shader'XGameShaders.WeaponShaders.WeaponEnvShader'
     AmmoRegenAmount(0)=30
     SkillCost=150
}
